Key Factors:
- User would aquire one monster/pet to start.
- While roaming the world, user's monster/pet will detect other monsters/pets.
- User's monster/pet can chose to battle other creatures in order for user to aquire more monsters/pets for their group.
- Users can trade or challenge other Users with their monsters/pets.
- Monsters/pets would be used as currency and trophies within its own virtual world.
- Top collectors and traders would be listed in a world-wide ranking for status.

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