Monday, March 23, 2009

Gamer test.

Test Results:
Bomber Oller
Test Results:
Laura Munoz


Comparison.  In real life, I am a thoughtful MMORPG player.  My alter ego is more reward driven.  

Personal opinion: This test succeeds as being as acurate as every other personality test on the web.  Unfortunetly, those other test like this one, miss the point.  This test could've been more precise if there were more answer options.  

Example:
Would you rather?
Become a hero faster than your friends
Know more secrets than your friends?

Seriously, when I play a game, these two things do not go through my mind.  I would rather level up, as much as possible in order to help out my friends.  My main complaint about the questions and answers is that they assume the player is only thinking about themselves.  Perhaps there are people who are only out there to play an MMO as if they're playing a regular single player game, but I would think the majority would be playing for co-op. 

I don't think of myself as an explorer, I think of myself as a gameplayer.  Not that explorer is a bad term, its just that assumes I just want to wander around and don't care how far into the game I am.  I am not an explorer.  Yes, I do like to explore a little, but I always want to improve my character, accomplish quests, and I enjoy playing with others.  This test did not identify myself correctly, but it did identify my alter ego, because my alter ego lacks the depth that would bring them from being more than a stereotype. 


Monday, March 9, 2009

Concept #3

Objective: A zone of griefers.

Problem: There's so many people who just like to say crazy shit to offend folks and bother the hell out of others.

Solution: Send them away.

What happens would be that people who grief would be sent away to a spot that's caged up. The people would have their teleport and flying disabled for ten minutes. And if they tried to log off and log back in, they would just spawn back to same Griefing Zone.

How to review who's being a douche?
Scan dialogue for certain words.

What to find within Second Life?
Random characters looking for griefers. I wouldn't call them police, it would just be nice to be able to set up a Wanted ad in SL warning people of certain griefers, these would be the worst ones.

Monday, March 2, 2009

Concept #2

Premise: Order pizza in Second Life get it in real life.

Key Factors:
  • Avatar can go to a pizza seller within Second Life.
  • Inside avatar would pick which pizza they wanted and submit the order.
  • Pizza delivery service (in real life) would receive the order and payment because it would be bought using SL dollars.
  • Avatar would receive a digital pizza, while user would wait for their real pizza.
  • Using GPS to locate where the pizza is in relation to where the user is, SL would update how far/much time will it be until the pizza arrives (in real life).
Goals:
  • To mix Second Life decisions with real life results.
How:
  • People would set up an account (linked to their avatar) with a the pizza seller. (Outside of SL, at a website)
  • When ever someone wanted pizza, they would fly over to the pizza seller in SL, order something, it would be charged on their credit cards.
  • The order would be sent to their phyiscal residency, and their SL counter part would receive a digital pizza.
  • Once the order is sent out on delivery, a gps on the car would track where it is.
  • Although, the user will never know where the car really is, it should give an exact timeframe of how long will it take for their pizza to come.
This can also be used in other virtual worlds, its just a matter of having the virtual world giving out information to an outside source. Unfortunately, I don't see it happening world-wide, most likely just in condensed cities, due to cost-effectiveness.

Concept #1

Premise: Online Pokemon-esque game within it's virtual world.

Key Factors:
  • User would aquire one monster/pet to start.
  • While roaming the world, user's monster/pet will detect other monsters/pets.
  • User's monster/pet can chose to battle other creatures in order for user to aquire more monsters/pets for their group.
  • Users can trade or challenge other Users with their monsters/pets.
Goals:
  • Monsters/pets would be used as currency and trophies within its own virtual world.
  • Top collectors and traders would be listed in a world-wide ranking for status.