Thursday, February 5, 2009

Toontown Blogging

12. Redesigning the HUD. I would just move all the information into the book. There's also no need to have the names of everyone around you listed. I just feel that's it clutters the space too much. Traditionally the menu is just a place to focus on your items, missions, and other features like maps. Being aware of outside serves to be more confusing than helpful because all I want to do is look at my map or items. There shouldn't be so much clutter on the screen. The subscribe now button just makes me angry. I genuinely dislike being reminded I'm not paying for the full game.

13. What features would you add to help yourself navigate better?
I would add a compass and a better world map. If I have a mission, I like knowing where I am going. Its nice that in the world there are distinct landmarks to show where you are. Its all well until you reach a point in the game where everything looks alike, the only difference are the signs on the building faces. In these parts its more like playing a dungeon crawler because its such an enclosed space. A simple grid map would be helpful in trying to navigate around the labyrinth parts of the game.



Screenshots:
Menu

Gameplay

Overworld Map

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